AI Insights · Timothy · October 2022
Top 5 Cannabis Games on iOS in Chile: Q3 2022 Performance Insights
Explore the performance of the top 5 cannabis games on the iOS platform in Chile during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw notable trends in the performance of top cannabis games on the iOS platform in Chile. Below, we delve into the weekly downloads, revenue, and active users for each of the top 5 cannabis games, based on data from Sensor Tower.
Hempire - Weed Growing Game
During Q3 2022, this game experienced fluctuations in its weekly revenue, starting at around $27 and peaking at $48 towards the end of August. Weekly downloads showed a significant spike in early August, reaching 349, and maintained a higher rate thereafter, with a notable 357 downloads in the week of August 22. Active users also surged, starting from 122 in late June and peaking at 531 in late August, before gradually declining to 184 by the end of September.
Bud Farm: Idle Tycoon Game
This game displayed relatively stable revenue throughout the quarter, with a peak of $26 in the week of September 19. Downloads were modest, fluctuating between 1 and 18 per week, with a slight increase towards the end of the quarter. Active users remained fairly consistent, with minor variations, peaking at 27 in mid-July.
Weed Firm 2: Back To College
Revenue for this game varied, starting at $9 and reaching up to $20 in early September. Weekly downloads remained relatively low, peaking at 56 in mid-August. Active users showed a steady trend, starting at 147 and peaking at 154 in mid-September, before declining to 97 by the end of the quarter.
Wiz Khalifa's Weed Farm
This game saw minimal revenue, with a few spikes reaching $15 in mid-August. Downloads were modest, generally below 35 per week, with a peak of 35 in early September. Active users showed a slight decline over the quarter, starting at 62 and dropping to 37 by the end of September.
Weed Factory Idle
Revenue for this game was negligible throughout the quarter. Downloads remained low, peaking at 35 in late August. Active users saw some fluctuations, starting at 50 and reaching 55 in mid-August before dropping to 33 by mid-September.
For more detailed insights into the performance of these applications, visit Sensor Tower.